



Which, as it turned out when the new Mortal Kombat was unveiled at E3 2010, was exactly what they did. DC with more blood and desaturated graphics, but actually going back and creating a classic Mortal Kombat game with all the modern bells and whistles. They’re so similar that it doesn’t really matter, but here at 3VG we are all about authenticity.Īfter Street Fighter IV’s success, it was perhaps inevitable that its longtime rival would also go back to its roots. I have no idea if this screenshot is actually from Street Fighter IV or if it’s one of the later versions. Meanwhile, the hardcore fighting game players could appreciate the depth of the gameplay. Street Fighter IV was not a simple nostalgia fest, but the familiar feeling was there for those who had played Street Fighter II in the Super NES days and hadn’t paid attention to fighters in years. One of the reasons for SFIV’s reception was the fact it played like a classic Street Fighter game - while the characters and backgrounds were done using 3D graphics and looked glorious in hi-def, the fighting took place on a 2D plane and used 2D hitboxes. Capcom’s Street Fighter IV had come out in 2008, and suddenly fighting games were kind of cool again.While SFIV was never going to match the popularity of the illustrious Street Fighter II back in the early 90s nor was the gameplay quite as deep as hardcore favorite Street Fighter III: Third Strike, it was a massive hit with players and critics alike and revitalized the competitive fighting game scene. Naturally, they chose Scorpion as their mascot.īy the time the Midway Chicago team became NetherRealm Studios, fighting games were going through something of a renaissance. No one really knew what to expect from MK’s inevitable return, although Ed Boon did occasionally mention that going back to the series’ “dark roots” was the plan and that he feared they might get an Adults Only rating from ESRB. Obviously, the series’ original publisher Midway Games closed down in 2009 and sold the rights to Warner Bros. DC Universe in 2008 didn’t help matters, as many MK fans were alienated by the lack of the trademark Mortal Kombat gore in the T-rated game, and the competitive fighting game crowd still couldn’t care less about the series. The 3D MK games had been received fairly well when they were released, but fan opinion on them had soured over the years. Sorry about that.Īs 2011 rolled around, Mortal Kombat had spent quite a few years in the wilderness.
#STEREOSCOPIC 3D MORTAL KOMBAT X PC PC#
If you find that I’m talking out of my ass when I describe some gameplay concept in Mortal Kombat 2011 (and Mortal Kombat X when I get to it), please let me know.Īlso, some of my PC version screenshots may be slightly too dark or too bright, as I was having some technical difficulties with my capture software. I’m reasonably well versed in fighting game terms and mechanics, but I’m far from an expert and may get some stuff wrong at times.
#STEREOSCOPIC 3D MORTAL KOMBAT X PC PS3#
Of course, not every PS3 owner has PlayStation Move just yet, and certainly most gamers haven’t been able to purchase a 3D TV, but when things start getting serious, people are going to start thinking about it, even if they can play the games without owning the new technology too.DISCLAIMER: From here on, Mortal Kombat gameplay gets a lot more involved. With an all-inclusive experience like that, these games promise to be some of the most realistic and immersive to date. The compatibility with stereoscopic 3D and the ability to use PlayStation Move to control games is starting to set the PS3 apart from the competition.
